Mozilla Hubs – An Elsewhere Here

Dystopian Universes

By Nicola Lewis, Shania Bramble and Anika Ouy

VR rendition of three different dystopian universes: high tech, old tech, and a wasteland dessert.

Space Race

By James Fay, Martina Bonanata and Amelia Hagelstam-Renshaw

an interactive satirical 3-D space which explores human space exploration and the incoming commodification and exploitation of resource extraction in space

Closets

By Rosalie Donnelly-Rheaume, Lalla Mariam Haidara and Morgan Moakler Jessiman

Within Mozilla Hubs, we plan to create seven rooms, or closets as they were. The first room is a starting point, making the user able to choose which closet they would like to explore first. Their return point will always be this specific starting point. As the user explores the closet rooms themselves, we plan to implement 360 images, video and audio links, as well as graphics. Each individual closet room will be visibly and audibly different to show the diversity of the human and internalized human perspective

MyY2K.com

By Gian Isabelle Matutina, Yassine Ben Ayed and Isabelle Boies

The Mozilla Hub space our group will create takes inspiration from the physical thrift shop La Vegan Baddie. It will look like an older website inspired by MySpace, with different spheres representing different pop culture moments from the 2000s. The viewers will utilise the fly option in Mozilla Hubs and choose the trajectory to optimise our space’s interactiveness. In addition, some spheres lead to different rooms which contain videos about an “iconic moment” in the Y2K era. Since the 2000s relied on magazines and tabloids to stay aware of what was going on in pop culture, putting all of it in a single digital space will make it more accessible to people. It illustrates how magazines are physically fragile and can get easily destroyed, whereas digital spaces allow us to store content forever and go beyond the limits of what a physical magazine could ever do.

Depanneur

The Dépanneur 

By Zaya Levesque, Olympia Dairaine and Léa Tual

This project recontextualizes the banal nature of the depanneur into a virtual experience, centralizing on all five of our senses, eyesight, hearing, taste, touch and smell. Our virtual experience will encapsulate an art exhibit within the walls of the depanneur. Exploring and experiencing the five rooms/five senses within an inconspicuous looking virtual depanneur.  Giving space to inquire how our senses are experienced in a virtual space. While facilitating discussion and consideration around what the depanneur means culturally and artistically as well as our dependence on a space 24h  that caters to the myriad of immediate necessities and desires.  Ultimately questioning How does the dépanneur operate in the duality of banal necessity within the framework of society as well as a space with an artistic exploration?